Click or drag to resize
TonemapReinhardLightAdaptation Property
http://www.emgu.com
Light adaptation in [0, 1] range. If 1 adaptation is based only on pixel value, if 0 it is global, otherwise it is a weighted mean of this two cases.

Namespace:  Emgu.CV
Assembly:  Emgu.CV.World (in Emgu.CV.World.dll) Version: 3.3.0.2824 (3.3.0.2824)
Syntax
public float LightAdaptation { get; set; }

Property Value

Type: Single
See Also