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TonemapReinhardLightAdaptation Property
Light adaptation in [0, 1] range. If 1 adaptation is based only on pixel value, if 0 it is global, otherwise it is a weighted mean of this two cases.

Namespace:  Emgu.CV
Assembly:  Emgu.CV.World (in Emgu.CV.World.dll) Version: (
public float LightAdaptation { get; set; }

Property Value

Type: Single
See Also