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VGG Constructor
Create an instance of VGG

Namespace:  Emgu.CV.XFeatures2D
Assembly:  Emgu.CV.World (in Emgu.CV.World.dll) Version: (
public VGG(
	VGGDescriptorType desc = VGGDescriptorType.Vgg120,
	float isigma = 1.4f,
	bool imgNormalize = true,
	bool useScaleOrientation = true,
	float scaleFactor = 6.25f,
	bool dscNormalize = false


desc (Optional)
Type: Emgu.CV.XFeatures2DVGGDescriptorType
Type of descriptor to use
isigma (Optional)
Type: SystemSingle
gaussian kernel value for image blur
imgNormalize (Optional)
Type: SystemBoolean
use image sample intensity normalization
useScaleOrientation (Optional)
Type: SystemBoolean
sample patterns using keypoints orientation
scaleFactor (Optional)
Type: SystemSingle
adjust the sampling window of detected keypoints to 64.0f (VGG sampling window) 6.25f is default and fits for KAZE, SURF detected keypoints window ratio 6.75f should be the scale for SIFT detected keypoints window ratio 5.00f should be the scale for AKAZE, MSD, AGAST, FAST, BRISK keypoints window ratio 0.75f should be the scale for ORB keypoints ratio
dscNormalize (Optional)
Type: SystemBoolean
clamp descriptors to 255 and convert to uchar CV_8UC1
See Also