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CvInvokePerspectiveTransform Method (IInputArray, IOutputArray, IInputArray)

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Transforms every element of src (by treating it as 2D or 3D vector) in the following way: (x, y, z) -> (x'/w, y'/w, z'/w) or (x, y) -> (x'/w, y'/w), where (x', y', z', w') = mat4x4 * (x, y, z, 1) or (x', y', w') = mat3x3 * (x, y, 1) and w = w' if w'!=0, inf otherwise

Namespace:  Emgu.CV
Assembly:  Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.1.1.3497 (4.1.1.3497)
Syntax
public static void PerspectiveTransform(
	IInputArray src,
	IOutputArray dst,
	IInputArray mat
)

Parameters

src
Type: Emgu.CVIInputArray
The source three-channel floating-point array
dst
Type: Emgu.CVIOutputArray
The destination three-channel floating-point array
mat
Type: Emgu.CVIInputArray
3x3 or 4x4 floating-point transformation matrix.
See Also