InputArray Class |
Namespace: Emgu.CV
The InputArray type exposes the following members.
Name | Description | |
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InputArray |
Create a Input array from an existing unmanaged inputArray pointer
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Name | Description | |
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IsEmpty |
Return true if the input array is empty
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IsMat |
True if the input array is a Mat
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IsMatVector |
True if the input array is a vector of Mat
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IsMatx |
True if the input array is a Matx
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IsUMat |
True if the input array is an UMat
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IsUMatVector |
True if the input array is a vector of UMat
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Kind |
The type of the input array
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Ptr |
Pointer to the unmanaged object
(Inherited from UnmanagedObject.) |
Name | Description | |
---|---|---|
CopyTo |
Copy this Input array to another.
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Dispose |
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.) | |
DisposeObject |
Release all the unmanaged memory associated with this InputArray
(Overrides DisposableObjectDisposeObject.) | |
Equals | (Inherited from Object.) | |
Finalize |
Destructor
(Inherited from DisposableObject.) | |
GetChannels |
Get the number of channels
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GetDepth |
Get the depth type
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GetDims |
Get the number of dimensions
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GetEmpty |
Get an empty input array
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GetGpuMat |
Get the GpuMat from the input array
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GetHashCode | (Inherited from Object.) | |
GetMat |
Get the Mat from the input array
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GetSize |
Get the size of the input array
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GetType | (Inherited from Object.) | |
GetUMat |
Get the UMat from the input array
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MemberwiseClone | (Inherited from Object.) | |
ReleaseManagedResources |
Release the managed resources. This function will be called during the disposal of the current object.
override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
(Inherited from DisposableObject.) | |
ToString | (Inherited from Object.) |
Name | Description | |
---|---|---|
_ptr |
A pointer to the unmanaged object
(Inherited from UnmanagedObject.) |