FisheyeDistortPoints Method |
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Distorts 2D points using fisheye model.
Namespace:
Emgu.CV
Assembly:
Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.1.1.3497 (4.1.1.3497)
Syntaxpublic static void DistortPoints(
IInputArray undistored,
IOutputArray distorted,
IInputArray K,
IInputArray D,
double alpha = 0
)
Public Shared Sub DistortPoints (
undistored As IInputArray,
distorted As IOutputArray,
K As IInputArray,
D As IInputArray,
Optional alpha As Double = 0
)
public:
static void DistortPoints(
IInputArray^ undistored,
IOutputArray^ distorted,
IInputArray^ K,
IInputArray^ D,
double alpha = 0
)
static member DistortPoints :
undistored : IInputArray *
distorted : IOutputArray *
K : IInputArray *
D : IInputArray *
?alpha : float
(* Defaults:
let _alpha = defaultArg alpha 0
*)
-> unit
Parameters
- undistored
- Type: Emgu.CVIInputArray
Array of object points, 1xN/Nx1 2-channel (or vector<Point2f> ), where N is the number of points in the view. - distorted
- Type: Emgu.CVIOutputArray
Output array of image points, 1xN/Nx1 2-channel, or vector<Point2f> . - K
- Type: Emgu.CVIInputArray
Camera matrix - D
- Type: Emgu.CVIInputArray
Input vector of distortion coefficients (k1,k2,k3,k4). - alpha (Optional)
- Type: SystemDouble
The skew coefficient.
See Also