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CudaLinearFilter Constructor

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Create a Gpu LinearFilter

Namespace:  Emgu.CV.Cuda
Assembly:  Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.1.1.3497 (4.1.1.3497)
Syntax
public CudaLinearFilter(
	DepthType srcDepth,
	int srcChannels,
	DepthType dstDepth,
	int dstChannels,
	IInputArray kernel,
	Point anchor,
	BorderType borderType = BorderType.Reflect101,
	MCvScalar borderValue = null
)

Parameters

srcDepth
Type: Emgu.CV.CvEnumDepthType
The depth type of the source image
srcChannels
Type: SystemInt32
The number of channels in the source image
dstDepth
Type: Emgu.CV.CvEnumDepthType
The depth type of the dest image
dstChannels
Type: SystemInt32
The number of channels in the dest image
kernel
Type: Emgu.CVIInputArray
Convolution kernel, single-channel floating point matrix (e.g. Emgu.CV.Matrix). If you want to apply different kernels to different channels, split the gpu image into separate color planes and process them individually
anchor
Type: System.DrawingPoint
The anchor of the kernel that indicates the relative position of a filtered point within the kernel. The anchor shoud lie within the kernel. The special default value (-1,-1) means that it is at the kernel center
borderType (Optional)
Type: Emgu.CV.CvEnumBorderType
Border type. Use REFLECT101 as default.
borderValue (Optional)
Type: Emgu.CV.StructureMCvScalar
The border value
See Also