A 3D triangle

C# | Visual Basic | Visual C++ |
public struct Triangle3DF : IEquatable<Triangle3DF>
Public Structure Triangle3DF _ Implements IEquatable(Of Triangle3DF)
public value class Triangle3DF : IEquatable<Triangle3DF>

All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
![]() | Triangle3DF(MCvPoint3D32f, MCvPoint3D32f, MCvPoint3D32f) |
Create a triangle using the specific vertices
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![]() | Equals(Triangle3DF) |
Compare two triangles and return true if equal
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![]() | Equals(Object) | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) |
![]() | Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode()()() | Returns the hash code for this instance. (Inherited from ValueType.) |
![]() | GetType()()() | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Normal |
Get the normal of this triangle
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![]() | ToString()()() | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
![]() | V0 |
One of the vertex of the triangle
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![]() | V1 |
One of the vertex of the triangle
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![]() | V2 |
One of the vertex of the triangle
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