Use Graph Cut algorithm to find stereo correspondence

Namespace: Emgu.CV
Assembly: Emgu.CV (in Emgu.CV.dll) Version: 2.2.1.1150 (2.2.1.1150)

Syntax

         
 C#  Visual Basic  Visual C++ 
public class StereoGC : DisposableObject
Public Class StereoGC _
	Inherits DisposableObject
public ref class StereoGC : public DisposableObject

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
StereoGC(Int32, Int32)
Creates the stereo correspondence state and initializes it.
Dispose()()()()
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.)
DisposeObject()()()()
Release the stereo state and all the memory associate with it
(Overrides DisposableObject..::..DisposeObject()()()().)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Destructor
(Inherited from DisposableObject.)
FindStereoCorrespondence(Image<(Of <<'(Gray, Byte>)>>), Image<(Of <<'(Gray, Byte>)>>), Image<(Of <<'(Gray, Int16>)>>), Image<(Of <<'(Gray, Int16>)>>))
Computes disparity map for the input rectified stereo pair.
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ReleaseManagedResources()()()()
Release the managed resources. This function will be called during the disposal of the current object. override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
(Inherited from DisposableObject.)
State
The state structure
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  Emgu.Util..::..DisposableObject
    Emgu.CV..::..StereoGC

See Also