HOGDescriptorCompute Method |
http://www.emgu.com[Missing <summary> documentation for "M:Emgu.CV.HOGDescriptor.Compute(Emgu.CV.IInputArray,System.Drawing.Size,System.Drawing.Size,System.Drawing.Point[])"]
Namespace: Emgu.CVAssembly: Emgu.CV.World (in Emgu.CV.World.dll) Version: 3.1.0.2282 (3.1.0.2282)
Syntaxpublic float[] Compute(
IInputArray image,
Size winStride = null,
Size padding = null,
Point[] locations = null
)
Public Function Compute (
image As IInputArray,
Optional winStride As Size = Nothing,
Optional padding As Size = Nothing,
Optional locations As Point() = Nothing
) As Single()
public:
array<float>^ Compute(
IInputArray^ image,
Size winStride = nullptr,
Size padding = nullptr,
array<Point>^ locations = nullptr
)
member Compute :
image : IInputArray *
?winStride : Size *
?padding : Size *
?locations : Point[]
(* Defaults:
let _winStride = defaultArg winStride null
let _padding = defaultArg padding null
let _locations = defaultArg locations null
*)
-> float32[]
Parameters
- image
- Type: Emgu.CVIInputArray
The image - winStride (Optional)
- Type: System.DrawingSize
Window stride. Must be a multiple of block stride. Use Size.Empty for default - padding (Optional)
- Type: System.DrawingSize
Padding. Use Size.Empty for default - locations (Optional)
- Type: System.DrawingPoint
Locations for the computation. Can be null if not needed
Return Value
Type:
SingleThe descriptor vector
See Also