MultiBandBlender Constructor |
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Create a multiBandBlender
Namespace:
Emgu.CV.Stitching
Assembly:
Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.0.1.3373 (4.0.1.3373)
Syntaxpublic MultiBandBlender(
bool tryGpu = true,
int numBands = 5,
DepthType weightType = DepthType.Cv32F
)
Public Sub New (
Optional tryGpu As Boolean = true,
Optional numBands As Integer = 5,
Optional weightType As DepthType = DepthType.Cv32F
)
public:
MultiBandBlender(
bool tryGpu = true,
int numBands = 5,
DepthType weightType = DepthType::Cv32F
)
new :
?tryGpu : bool *
?numBands : int *
?weightType : DepthType
(* Defaults:
let _tryGpu = defaultArg tryGpu true
let _numBands = defaultArg numBands 5
let _weightType = defaultArg weightType DepthType.Cv32F
*)
-> MultiBandBlender
Parameters
- tryGpu (Optional)
- Type: SystemBoolean
If true, will try to use GPU - numBands (Optional)
- Type: SystemInt32
Number of bands - weightType (Optional)
- Type: Emgu.CV.CvEnumDepthType
The weight type
See Also