TonemapReinhardLightAdaptation Property |
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Light adaptation in [0, 1] range. If 1 adaptation is based only on pixel value, if 0 it is global, otherwise it is a weighted mean of this two cases.
Namespace:
Emgu.CV
Assembly:
Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.1.0.3408 (4.1.0.3408)
Syntaxpublic float LightAdaptation { get; set; }
Public Property LightAdaptation As Single
Get
Set
public:
property float LightAdaptation {
float get ();
void set (float value);
}
member LightAdaptation : float32 with get, set
Property Value
Type:
Single
See Also