DescriptorMatcherRadiusMatchAsync Method (IInputArray, IOutputArray, Single, VectorOfGpuMat, Stream) |
http://www.emgu.com
For each query descriptor, finds the training descriptors not farther than the specified distance (asynchronous version).
Namespace:
Emgu.CV.Cuda
Assembly:
Emgu.CV.World (in Emgu.CV.World.dll) Version: 4.1.0.3408 (4.1.0.3408)
Syntaxpublic void RadiusMatchAsync(
IInputArray queryDescriptors,
IOutputArray matches,
float maxDistance,
VectorOfGpuMat masks,
Stream stream
)
Public Sub RadiusMatchAsync (
queryDescriptors As IInputArray,
matches As IOutputArray,
maxDistance As Single,
masks As VectorOfGpuMat,
stream As Stream
)
public:
void RadiusMatchAsync(
IInputArray^ queryDescriptors,
IOutputArray^ matches,
float maxDistance,
VectorOfGpuMat^ masks,
Stream^ stream
)
member RadiusMatchAsync :
queryDescriptors : IInputArray *
matches : IOutputArray *
maxDistance : float32 *
masks : VectorOfGpuMat *
stream : Stream -> unit
Parameters
- queryDescriptors
- Type: Emgu.CVIInputArray
Query set of descriptors. - matches
- Type: Emgu.CVIOutputArray
Matches array stored in GPU memory. Internal representation is not defined. - maxDistance
- Type: SystemSingle
Threshold for the distance between matched descriptors. Distance means here metric distance (e.g. Hamming distance), not the distance between coordinates (which is measured in Pixels)! - masks
- Type: Emgu.CV.CudaVectorOfGpuMat
Mask specifying permissible matches between an input query and train matrices of descriptors. - stream
- Type: Emgu.CV.CudaStream
CUDA stream.
See Also