NvidiaOpticalFlow_1_0 Methods |
The NvidiaOpticalFlow_1_0 type exposes the following members.
Name | Description | |
---|---|---|
![]() | Dispose |
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.) |
![]() | DisposeObject |
Release all the unmanaged memory associated with this optical flow solver.
(Overrides DisposableObjectDisposeObject.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize |
Destructor
(Inherited from DisposableObject.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ReleaseManagedResources |
Release the managed resources. This function will be called during the disposal of the current object.
override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
(Inherited from DisposableObject.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Calc |
Calculates Optical Flow using NVIDIA Optical Flow SDK.
NVIDIA GPUs starting with Turing contain a dedicated hardware accelerator for computing optical flow vectors between pairs of images.
The optical flow hardware accelerator generates block-based optical flow vectors.
The size of the block depends on hardware in use, and can be queried using the function getGridSize().
The block-based flow vectors generated by the hardware can be converted to dense representation(i.e.per-pixel flow vectors) using upSampler() helper function, if needed.
The flow vectors are stored in CV_16SC2 format with x and y components of each flow vector in 16-bit signed fixed point representation S10.5.
(Defined by CudaInvoke.) |
![]() | Clear |
Clear the algorithm
(Defined by AlgorithmExtensions.) |
![]() | GetDefaultName |
Returns the algorithm string identifier.
This string is used as top level xml/yml node tag when the object is saved to a file or string.
(Defined by AlgorithmExtensions.) |
![]() | IsEmpty |
Returns true if the Algorithm is empty. e.g. in the very beginning or after unsuccessful read.
(Defined by AlgorithmExtensions.) |
![]() | Load |
Loads algorithm from the file
(Defined by AlgorithmExtensions.) |
![]() | LoadFromString |
Loads algorithm from a String
(Defined by AlgorithmExtensions.) |
![]() | Read |
Reads algorithm parameters from a file storage.
(Defined by AlgorithmExtensions.) |
![]() | Save |
Save the algorithm to file
(Defined by AlgorithmExtensions.) |
![]() | SaveToString |
Save the algorithm to a string
(Defined by AlgorithmExtensions.) |
![]() | Write(FileStorage) | Overloaded.
Stores algorithm parameters in a file storage
(Defined by AlgorithmExtensions.) |
![]() | Write(FileStorage, String) | Overloaded.
Stores algorithm parameters in a file storage
(Defined by AlgorithmExtensions.) |