QuaternionsRotatePoints Method |
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Rotate the points in pointsSrc and save the result in pointsDst. In-place operation is supported (pointsSrc == pointsDst).
Namespace: Emgu.CVAssembly: Emgu.CV.World (in Emgu.CV.World.dll) Version: 3.1.0.2282 (3.1.0.2282)
Syntaxpublic void RotatePoints(
Matrix<double> pointsSrc,
Matrix<double> pointsDst
)
Public Sub RotatePoints (
pointsSrc As Matrix(Of Double),
pointsDst As Matrix(Of Double)
)
public:
void RotatePoints(
Matrix<double>^ pointsSrc,
Matrix<double>^ pointsDst
)
member RotatePoints :
pointsSrc : Matrix<float> *
pointsDst : Matrix<float> -> unit
Parameters
- pointsSrc
- Type: Emgu.CVMatrixDouble
The points to be rotated - pointsDst
- Type: Emgu.CVMatrixDouble
The result of the rotation, should be the same size as pointsSrc, can be pointsSrc as well for inplace rotation
See Also