An Unmanaged Object is a disposable object with a Ptr property pointing to the unmanaged object

Namespace: Emgu.Util
Assembly: Emgu.Util (in Emgu.Util.dll) Version: 2.2.1.1150 (2.2.1.1150)

Syntax

         
 C#  Visual Basic  Visual C++ 
public abstract class UnmanagedObject : DisposableObject
Public MustInherit Class UnmanagedObject _
	Inherits DisposableObject
public ref class UnmanagedObject abstract : public DisposableObject

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
UnmanagedObject()()()()
Initializes a new instance of the UnmanagedObject class
_ptr
A pointer to the unmanaged object
Dispose()()()()
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.)
DisposeObject()()()()
Release the unmanaged resources
(Inherited from DisposableObject.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Destructor
(Inherited from DisposableObject.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
ImplicitWideningImplicitImplicitImplicit(UnmanagedObject to IntPtr)
Implicit operator for IntPtr
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Ptr
Pointer to the unmanaged object
ReleaseManagedResources()()()()
Release the managed resources. This function will be called during the disposal of the current object. override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
(Inherited from DisposableObject.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  Emgu.Util..::..DisposableObject
    Emgu.Util..::..UnmanagedObject
      Emgu.CV..::..AdaptiveSkinDetector
      Emgu.CV..::..Capture
      Emgu.CV..::..CvArray<(Of <(<'TDepth>)>)>
      Emgu.CV..::..DataLogger
      Emgu.CV..::..DenseHistogram
      Emgu.CV.Features2D..::..PlanarObjectDetector
      Emgu.CV.Features2D..::..RTreeClassifier<(Of <(<'TColor>)>)>
      Emgu.CV.Features2D..::..SelfSimDescriptor
      Emgu.CV.Features2D..::..SIFTDetector
      Emgu.CV..::..FeatureTree
      Emgu.CV.Flann..::..Index
      Emgu.CV.Flann..::..Index3D
      Emgu.CV.Geodetic..::..Datum
      Emgu.CV.GPU..::..GpuHOGDescriptor
      Emgu.CV.GPU..::..GpuMat<(Of <(<'TDepth>)>)>
      Emgu.CV.GPU..::..GpuStereoBM
      Emgu.CV.GPU..::..GpuStereoConstantSpaceBP
      Emgu.CV.GPU..::..Stream
      Emgu.CV..::..HaarCascade
      Emgu.CV..::..HOGDescriptor
      Emgu.CV..::..MemStorage
      Emgu.CV.ML..::..StatModel
      Emgu.CV..::..Octree
      Emgu.CV..::..PlanarSubdivision
      Emgu.CV..::..SparseMatrix<(Of <(<'TDepth>)>)>
      Emgu.CV..::..StereoSGBM
      Emgu.CV..::..StructuringElementEx
      Emgu.CV.Tiff..::..TiffWriter<(Of <(<'TColor, TDepth>)>)>
      Emgu.CV.Util..::..VectorOfFloat
      Emgu.CV.Util..::..VectorOfKeyPoint
      Emgu.CV.VideoSurveillance..::..BGCodeBookModel<(Of <(<'TColor>)>)>
      Emgu.CV.VideoSurveillance..::..BGStatModel<(Of <(<'TColor>)>)>
      Emgu.CV.VideoSurveillance..::..BlobDetector
      Emgu.CV.VideoSurveillance..::..BlobSeqBase
      Emgu.CV.VideoSurveillance..::..BlobTrackPostProc
      Emgu.CV.VideoSurveillance..::..FGDetector<(Of <(<'TColor>)>)>
      Emgu.CV..::..VideoWriter

See Also