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Rotates an image around the origin (0,0) and then shifts it.
Namespace: Emgu.CV.CudaAssembly: Emgu.CV.Cuda (in Emgu.CV.Cuda.dll) Version: 3.0.0.2161 (3.0.0.2161)
Syntaxpublic static void Rotate(
IInputArray src,
IOutputArray dst,
Size dSize,
double angle,
double xShift = 0,
double yShift = 0,
Inter interpolation = Inter.Linear,
Stream stream = null
)
Public Shared Sub Rotate (
src As IInputArray,
dst As IOutputArray,
dSize As Size,
angle As Double,
Optional xShift As Double = 0,
Optional yShift As Double = 0,
Optional interpolation As Inter = Inter.Linear,
Optional stream As Stream = Nothing
)
public:
static void Rotate(
IInputArray^ src,
IOutputArray^ dst,
Size dSize,
double angle,
double xShift = 0,
double yShift = 0,
Inter interpolation = Inter::Linear,
Stream^ stream = nullptr
)
static member Rotate :
src : IInputArray *
dst : IOutputArray *
dSize : Size *
angle : float *
?xShift : float *
?yShift : float *
?interpolation : Inter *
?stream : Stream
(* Defaults:
let _xShift = defaultArg xShift 0
let _yShift = defaultArg yShift 0
let _interpolation = defaultArg interpolation Inter.Linear
let _stream = defaultArg stream null
*)
-> unit
Parameters
- src
- Type: Emgu.CVIInputArray
Source image. Supports 1, 3 or 4 channels images with Byte, UInt16 or float depth - dst
- Type: Emgu.CVIOutputArray
Destination image with the same type as src. Must be pre-allocated - dSize
- Type: System.DrawingSize
[Missing <param name="dSize"/> documentation for "M:Emgu.CV.Cuda.CudaInvoke.Rotate(Emgu.CV.IInputArray,Emgu.CV.IOutputArray,System.Drawing.Size,System.Double,System.Double,System.Double,Emgu.CV.CvEnum.Inter,Emgu.CV.Cuda.Stream)"]
- angle
- Type: SystemDouble
Angle of rotation in degrees - xShift (Optional)
- Type: SystemDouble
Shift along the horizontal axis - yShift (Optional)
- Type: SystemDouble
Shift along the verticle axis - interpolation (Optional)
- Type: Emgu.CV.CvEnumInter
Interpolation method. Only INTER_NEAREST, INTER_LINEAR, and INTER_CUBIC are supported. - stream (Optional)
- Type: Emgu.CV.CudaStream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).
See Also