http://www.emgu.com
Makes multi-channel GpuMat out of several single-channel GpuMats
Namespace: Emgu.CV.CudaAssembly: Emgu.CV.Cuda (in Emgu.CV.Cuda.dll) Version: 3.0.0.2161 (3.0.0.2161)
Syntaxpublic static void Merge(
VectorOfGpuMat srcArr,
IOutputArray dst,
Stream stream = null
)
Public Shared Sub Merge (
srcArr As VectorOfGpuMat,
dst As IOutputArray,
Optional stream As Stream = Nothing
)
public:
static void Merge(
VectorOfGpuMat^ srcArr,
IOutputArray^ dst,
Stream^ stream = nullptr
)
static member Merge :
srcArr : VectorOfGpuMat *
dst : IOutputArray *
?stream : Stream
(* Defaults:
let _stream = defaultArg stream null
*)
-> unit
Parameters
- srcArr
- Type: Emgu.CV.CudaVectorOfGpuMat
Pointer to an array of single channel GpuMat pointers - dst
- Type: Emgu.CVIOutputArray
The multi-channel gpuMat - stream (Optional)
- Type: Emgu.CV.CudaStream
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).
See Also