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Flips the GpuMat<Byte> in one of different 3 ways (row and column indices are 0-based).
Namespace: Emgu.CV.CudaAssembly: Emgu.CV.Cuda (in Emgu.CV.Cuda.dll) Version: 3.0.0.2161 (3.0.0.2161)
Syntaxpublic static void Flip(
IInputArray src,
IOutputArray dst,
FlipType flipType,
Stream stream = null
)
Public Shared Sub Flip (
src As IInputArray,
dst As IOutputArray,
flipType As FlipType,
Optional stream As Stream = Nothing
)
public:
static void Flip(
IInputArray^ src,
IOutputArray^ dst,
FlipType flipType,
Stream^ stream = nullptr
)
static member Flip :
src : IInputArray *
dst : IOutputArray *
flipType : FlipType *
?stream : Stream
(* Defaults:
let _stream = defaultArg stream null
*)
-> unit
Parameters
- src
- Type: Emgu.CVIInputArray
The source GpuMat. supports 1, 3 and 4 channels GpuMat with Byte, UInt16, int or float depth - dst
- Type: Emgu.CVIOutputArray
Destination GpuMat. The same source and type as src - flipType
- Type: Emgu.CV.CvEnumFlipType
Specifies how to flip the GpuMat. - stream (Optional)
- Type: Emgu.CV.CudaStream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).
See Also